Latest Posts
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Badlands is a gripping new mystery that blends archaeology, history, and suspense against the haunting backdrop of the New Mexico desert. Fast-paced and atmospheric, it balances real science with hints of the supernatural. It’s another strong entry in the Nora Kelly series and a reminder of why I love reading.
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Experience Destiny: Rising on an external monitor with the M4 iPad Pro. This post covers mirroring vs. Stage Manager extended display, performance at 1440p 60 Hz, and impressions of gaming on a larger screen — plus thoughts on how Apple could improve external display gaming.
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Destiny: Rising brings Bungie’s iconic universe to mobile in a way that feels surprisingly authentic. From stunning visuals to familiar gunplay, the first 30 minutes left me impressed — and curious about what’s ahead. Here are some first impressions of this ambitious mobile release.
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No Way Home from SMG Studio is a quirky twin-stick space shooter that blends fast-paced action, hand-drawn art, and light storytelling. Originally on Apple Arcade, it’s now available on the App Store and Steam, offering accessible gameplay with just enough depth to keep things engaging.
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A look at why Dredge stands out as a top game on Apple devices, with thoughts on The Pale Reach DLC, its content, value, and how Apple’s growing library of AAA games is reshaping what devices may be best suited for gaming.
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This post explores the newly released Druid class in Diablo Immortal, offering an overview of its abilities, playstyle, and performance. It covers the class’s historical role in the Diablo franchise, highlights gameplay impressions from the first hour, and examines how the Druid compares to other classes in the game.
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A discussion on the upcoming Destiny: Rising mobile game, noting its gameplay, monetization strategies, and development by NetEase with Bungie’s collaboration. It highlights concerns about graphics and support for older devices, and shares personal memories tied to the franchise.








